Original tower defence · Playtest v0.3.7

Combat systems test

Balancing scenarios and testing battlefield controls; final game title and artwork pending.

Quartermaster"I brought a map. It may even be the right way up."
Drag or swipe to explore • tap to command
Keep15
Gold350
Wave0 / 3
Next wave02:00
Hero / Infantry level1 / 1
TEST HERO · temporary ability
Build your defences, or call the first wave early.
Development tools and between-battle tower training (test only)

These controls are not part of the finished game. Tower training will have its own progression screen; debug displays are hidden by default.

Click reachable ground to move the anonymous test hero.

The hero's slow pulse is diagnostic and is not a final hero ability.
Loading tower levels…
Reading map geometry…

In-game controls: tap a pad to build, tap a tower for upgrades and rally, tap reachable ground to move the temporary hero. Infantry now pursue targets across the road within their tower range; other enemies can pass unless physically intercepted. Squad injuries and respawn timers continue between waves. Space = call wave; 1 = test ability; D = path debugging; R = restart. Animated placeholders and original procedural soundtrack are for testing, not final art or music.