Combat systems test
Balancing scenarios and testing battlefield controls; final game title and artwork pending.
The road to the keep
Quartermaster: “The register says we have unexpected visitors. Most guests arrive without axes.”
Build your first defence and learn the controls as you play. This story, guide and artwork are placeholders for an original campaign, not final lore.
Field Guide
Useful combat facts and lighthearted lore. New enemy pages appear as you discover them.
Infantry Tower · Orders
Development tools and between-battle tower training (test only)
These controls are not part of the finished game. Tower training will have its own progression screen; debug displays are hidden by default.
Click reachable ground to move the anonymous test hero.
In-game controls: tap a pad to build, tap a tower for upgrades and rally, tap reachable ground to move the temporary hero. Infantry now pursue targets across the road within their tower range; other enemies can pass unless physically intercepted. Squad injuries and respawn timers continue between waves. Space = call wave; 1 = test ability; D = path debugging; R = restart. Animated placeholders and original procedural soundtrack are for testing, not final art or music.