Original tower defence · Playtest v0.3.1

Map systems test

Two different maps, using shared route and battle logic. Final game title and artwork pending.

Keep health15
Gold390
Wave0 / 3
Next wave02:00
Hero / Infantry level1 / 1
MAP TEST: Checking geometry… Click a glowing pad to build.

Battle commands

Prepare your defences. Two minutes until the first wave, or call it early.

Test Hero · Navigation Placeholder

Click reachable ground to move. This anonymous test unit attacks raiders automatically.

Diagnostic slow pulse used to verify enemy movement. Not an actual hero ability. Cooldown: 35 seconds.

Infantry Towers · Orders

Build on a glowing pad (140 gold). Select any built tower to upgrade it or command its soldiers. Wounded troops regenerate when safe; fallen soldiers respawn after 20 seconds. Their recovery continues between waves without any automatic reset.

Click a glowing pad to build, or click a built tower to select it.
Rally moves your soldiers without moving the tower. Tap a tower first.
Reading map geometry…

Tower training · between-battle prototype

Permanent XP is tracked separately for all five families. Infantry can test a reversible training trade-off. These are not final upgrades.

Loading tower levels…